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(J410_J510) Production with Unreal Engine

About the Course

In this course students will work with Unreal Engine (https://www.unrealengine.com/) to develop VR scenes used for storytelling and visualization. This course focuses on setting up VR functionality, basic interactions and triggers, high dynamic lighting and working with material graphs to generate visually compelling 3D environments. Additionally, this course will examine alternative ways to generate models using scanning techniques and incorporating PBR materials using Megascans.

This is a hands-on course with an emphasis on understanding industry standard technology used to build content for immersive and interactive experiences. Software used includes Unreal Engine and Quixel. By the end of this term, you should be able to:

  • Design virtual Computer-Generated spaces and be able to publish them to a computer and head-mounted display

  • Build upon your foundational understanding of the production pipeline used in creating interactive applications

  • Compare and properly integrate modeled and textured assets into Unreal Engine

  • Understand and be able to implement functionality through basic coding and/or blueprints.

 

Additional course outcomes:

  • Critical thinking

  • Creative problem solving

  • Time management

 

No prior experience necessary. This course is designed for new, novice or intermediate level users.

 

Software used: Unreal Engine

Credits: 2 | 1 Quarter - The course meets 3-5 times (like an extended workshop)

 

Student Examples:

J410-J510: Production with Unreal Engine

J510 Production with Unreal Engine: Forest School
J510 Production with Unreal Engine: Forest School

J510 Production with Unreal Engine: Forest School

02:47
Play Video
Jake Savelich: Charity Water

Jake Savelich: Charity Water

04:07
Play Video
J510 Production with Unreal Engine: Studio Apartment

J510 Production with Unreal Engine: Studio Apartment

00:41
Play Video
J410: Production with Unreal Engine: News Room

J410: Production with Unreal Engine: News Room

00:44
Play Video

Note - Jake Savelich: Charity Water - Jake did his project in both Unity and Unreal Engine. The Unity version is represented here. I wanted to show it as it's almost identical to what he did in the Unreal class, which is where it was started. He later repurposed it and finished it out in Unity as part of his Capstone so that he could try both programs. Fun side note - the video represented in the scene, was his final in the Motion Graphics course he took with me. It was super cool to see such a combination of skills at work in one project!

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