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Curriculum Vitae (CV) Snapshot

CAREER HIGHLIGHTS

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  • Started as a web developer and later a Production Coordinator for an award-winning Animation and VFX studio

  • 3D Technical Director for an award-winning animation and VFX studio - created content for tech firms, game and application producers, independent filmmakers, and Fortune 500 companies, becoming an expert in all things 3D production and VFX

  • Just under 17 years of teaching experience across several colleges and universities in the Pacific Northwest as well as New Hampshire; having taught 48 different courses, 40 of those with curriculums built from scratch.

  • Lead Instructor for one of Schools.com Top 10 Game Development Degree Programs (2017-2018)

  • Academic Department Director for the following programs at The Art Institute of Portland: Media Arts and Animation, Game Art and Design, Visual Effects and Motion Graphics, Visual and Game Programming, Photography, Digital Film and Video

  • A 94% placement rate as a Career Advisor at The Art Institute of Portland

  • Elected Faculty Council President (2018). Member of the Portfolio Review Committee & Crisis Management          Council - The Art Institute of Portland

  • Member of the Clackamas Community College and Oregon Storyboard team awarded the Microsoft Hololens Academic        Research Grant ($100,000) 

  • Lead faculty member and Producer for the Oregon22 opening title sequence at the University of Oregon

  • Oregon Reality Lab Manager at the University of Oregon (Immersive Media Lab)

EDUCATION

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Master of Science: Computer Graphics and Animation with an emphasis in 3D Technical Direction and Development
DePaul University, Chicago, IL 2004

 

Bachelor of Science: Media Arts and Animation
The Art Institute of Portland, Portland, OR 2006

 

Bachelor of Art: Digital Media Studies, Minor in Art & Design
University of Denver, Denver, CO 2002

SKILLS & SOFTWARE

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Industries

• Media Arts and post-production work for Film and advertising
• Game Production
• Immersive media development (AR, VR, MR)
• Artificial Intelligence - exploring beneficial and ethical uses within the production pipeline

Production Specialties

• Environmental 3D Modeling (High and Low Poly), including individual assets

• Level Design
• Photogrammetry | Digital Twinning - Capturing and asset optimizing for real-time rendering environments
• Lighting and Texturing - For static and real-time rendering environments
• Advanced Rendering and Compositing (Static and Cinematic) - Including layering systems for quick post-processing edits
• Virtual Production using game engines (Unreal Engine)
• Particle simulation, rigid body physics, fluid dynamics
• 3D asset and camera animation including physics-based simulations, motion capture and hand animating
• Rigging (assets and characters) 2D & 3D
• VR and AR development
• Motion Graphics, video editing and VFX
• Production management and producing

3D & 3D Support Applications                  

Maya | 3ds Max               

Blender                         

Houdini

Zbrush | Mudbox

Houdini

Cinema4D

Gaea

         

Substance Painter | Designer                           

Renderman, Vray, Arnold, Mental Ray               Headus UV Layout                                               

SpeedTree                                                            

Knald                                                                   

Quixel Suite                                                          

EmberGen                  

TopoGun

xNormal

Marmoset Toolbag 

SketchFab

TopoGun                         

3D-Coat

Keyshot                                       

HDR Shop

Mixamo

Zappar AR

NVidia Magic3D (exploring)

Game Engines                                         

Unity

Unreal Engine

Zapworks Studio | Designer

Motion Graphics | VFX | Editing          

After Effects | Premiere

NUKE

DeVinci Resolve

RunwayML (A.I.)

SynthEyes

Design Applications                                

Adobe Creative Suite

Motion Capture                                       

Rokoko

Live Link

Photogrammetry & Gaussian Splatting  

Reality Capture

Agisoft Metashape

PolyCam

Scaniverse

Immersive Tech & Software                   

Zappar AR & Zapworks Studio

LensStudio - SnapAR

RealityComoser

Meta: Quest(s), Rift(s), Go

HTC Vive(s)

Hololens, Magic Leap

Zapbox

Scripting | Coding                   

GitHub

CoPilotX | OpenAi Codex (exploring)

Maya's MEL (limited)

Unreal Engine Blueprints

C# | C++ | JavaScript (limited)

Artificial Intelligence                               

ChatGPT

RunwayML

CopilotX

Stable Diffusion XL

Midjourney

Adobe Creative Suite

Unity | Unreal Engine

GRANTS

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• 2017-2018, The Art Institute of Portland, Westgate Resorts VR Training Simulation Grant recipient, $20,000 received for academic years 2017-2018
• 2015-2016, Clackamas Community College & Oregon Storyboard, Microsoft Hololens Academic Research Grant recipient, $100,000 received for academic years 2015-2016.

INVITED TALKS

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• Dunsire, N. (2023), Character Design Course Demo, University of Canterbury, Christchurch, New Zealand.
• Dunsire, N. (2023), Hololens Academic Research Grant, University of Canterbury, Christchurch, New Zealand.
• Dunsire, N. , Heider D. , Ramirez, E. , Bye, K. (2023), Ethics and the Metaverse. 32nd APPE International Conference. Portland,      Oregon.
• Dunsire, N. (2021), XR in Marketing. RAINmaker Accelerator Program. Portland, Oregon/Eugene, Oregon.
• Dunsire, N. (2018), Immersive Media Applications. East Metro Community Media. Portland, Oregon.
• Dunsire, N. (2017), The Oculus Rift and VR Development. Betacon. Portland, Oregon.
• Dunsire, N. (2017), Building for the Technology of the Future. Betacon. Portland, Oregon.

IN THE MEDIA

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• University of Oregon and World Athletic Championships - Oregon22

> KGW8 - University of Oregon Freshman creates intro video for World Athletics Championships in Motion Graphics class

The Oregonian - Oregon Live

The Register-Guard - UO Student creates Oregon22's title sequence to be seen by a billion viewers

The Lake Oswego Review - Lake Oswego High School Alumnus creates video for World Athletic Championship

https://journalism.uoregon.edu/news/oregon22

ASSOCIATED GROUPS | MEMBERSHIPS

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• ACM SIGGRAPH Pioneer Member

• Cascade SIGGRAPH PDX (formerly on the board)

• Women in Animation (one of the founding members for the Portland location)

• International Animated Film Association (ASIFA)

• Portland Indie Game Squad (PigSquad)​

**Special shout out and thank you to Kalina Torino for the character logo design. It's a continued reminder of the fun times we had at Animation Dynamics Inc.**

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