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Curriculum Vitae (CV) Snapshot
CAREER HIGHLIGHTS
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Started as a web developer and later a Production Coordinator for an award-winning Animation and VFX studio
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3D Technical Director for an award-winning animation and VFX studio - created content for tech firms, game and application producers, independent filmmakers, and Fortune 500 companies, becoming an expert in all things 3D production and VFX
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Just under 17 years of teaching experience across several colleges and universities in the Pacific Northwest as well as New Hampshire; having taught 48 different courses, 40 of those with curriculums built from scratch.
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Lead Instructor for one of Schools.com Top 10 Game Development Degree Programs (2017-2018)
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Academic Department Director for the following programs at The Art Institute of Portland: Media Arts and Animation, Game Art and Design, Visual Effects and Motion Graphics, Visual and Game Programming, Photography, Digital Film and Video
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A 94% placement rate as a Career Advisor at The Art Institute of Portland
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Elected Faculty Council President (2018). Member of the Portfolio Review Committee & Crisis Management Council - The Art Institute of Portland
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Member of the Clackamas Community College and Oregon Storyboard team awarded the Microsoft Hololens Academic Research Grant ($100,000)
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Lead faculty member and Producer for the Oregon22 opening title sequence at the University of Oregon
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Oregon Reality Lab Manager at the University of Oregon (Immersive Media Lab)
EDUCATION
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Master of Science: Computer Graphics and Animation with an emphasis in 3D Technical Direction and Development
DePaul University, Chicago, IL 2004
Bachelor of Science: Media Arts and Animation
The Art Institute of Portland, Portland, OR 2006
Bachelor of Art: Digital Media Studies, Minor in Art & Design
University of Denver, Denver, CO 2002
SKILLS & SOFTWARE
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Industries
• Media Arts and post-production work for Film and advertising
• Game Production
• Immersive media development (AR, VR, MR)
• Artificial Intelligence - exploring beneficial and ethical uses within the production pipeline
Production Specialties
• Environmental 3D Modeling (High and Low Poly), including individual assets
• Level Design
• Photogrammetry | Digital Twinning - Capturing and asset optimizing for real-time rendering environments
• Lighting and Texturing - For static and real-time rendering environments
• Advanced Rendering and Compositing (Static and Cinematic) - Including layering systems for quick post-processing edits
• Virtual Production using game engines (Unreal Engine)
• Particle simulation, rigid body physics, fluid dynamics
• 3D asset and camera animation including physics-based simulations, motion capture and hand animating
• Rigging (assets and characters) 2D & 3D
• VR and AR development
• Motion Graphics, video editing and VFX
• Production management and producing
3D & 3D Support Applications
Maya | 3ds Max
Blender
Houdini
Zbrush | Mudbox
Houdini
Cinema4D
Gaea
Substance Painter | Designer
Renderman, Vray, Arnold, Mental Ray Headus UV Layout
SpeedTree
Knald
Quixel Suite
EmberGen
TopoGun
xNormal
Marmoset Toolbag
SketchFab
TopoGun
3D-Coat
Keyshot
HDR Shop
Mixamo
Zappar AR
NVidia Magic3D (exploring)
Game Engines
Unity
Unreal Engine
Zapworks Studio | Designer
Motion Graphics | VFX | Editing
After Effects | Premiere
NUKE
DeVinci Resolve
RunwayML (A.I.)
SynthEyes
Design Applications
Adobe Creative Suite
Motion Capture
Rokoko
Live Link
Photogrammetry & Gaussian Splatting
Reality Capture
Agisoft Metashape
PolyCam
Scaniverse
Immersive Tech & Software
Zappar AR & Zapworks Studio
LensStudio - SnapAR
RealityComoser
Meta: Quest(s), Rift(s), Go
HTC Vive(s)
Hololens, Magic Leap
Zapbox
Scripting | Coding
GitHub
CoPilotX | OpenAi Codex (exploring)
Maya's MEL (limited)
Unreal Engine Blueprints
C# | C++ | JavaScript (limited)
Artificial Intelligence
ChatGPT
RunwayML
CopilotX
Stable Diffusion XL
Midjourney
Adobe Creative Suite
Unity | Unreal Engine
GRANTS
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• 2017-2018, The Art Institute of Portland, Westgate Resorts VR Training Simulation Grant recipient, $20,000 received for academic years 2017-2018
• 2015-2016, Clackamas Community College & Oregon Storyboard, Microsoft Hololens Academic Research Grant recipient, $100,000 received for academic years 2015-2016.
INVITED TALKS
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• Dunsire, N. (2023), Character Design Course Demo, University of Canterbury, Christchurch, New Zealand.
• Dunsire, N. (2023), Hololens Academic Research Grant, University of Canterbury, Christchurch, New Zealand.
• Dunsire, N. , Heider D. , Ramirez, E. , Bye, K. (2023), Ethics and the Metaverse. 32nd APPE International Conference. Portland, Oregon.
• Dunsire, N. (2021), XR in Marketing. RAINmaker Accelerator Program. Portland, Oregon/Eugene, Oregon.
• Dunsire, N. (2018), Immersive Media Applications. East Metro Community Media. Portland, Oregon.
• Dunsire, N. (2017), The Oculus Rift and VR Development. Betacon. Portland, Oregon.
• Dunsire, N. (2017), Building for the Technology of the Future. Betacon. Portland, Oregon.
IN THE MEDIA
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• University of Oregon and World Athletic Championships - Oregon22
> KGW8 - University of Oregon Freshman creates intro video for World Athletics Championships in Motion Graphics class
> The Oregonian - Oregon Live
> The Register-Guard - UO Student creates Oregon22's title sequence to be seen by a billion viewers
> The Lake Oswego Review - Lake Oswego High School Alumnus creates video for World Athletic Championship
> https://journalism.uoregon.edu/news/oregon22
ASSOCIATED GROUPS | MEMBERSHIPS
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• ACM SIGGRAPH Pioneer Member
• Cascade SIGGRAPH PDX (formerly on the board)
• Women in Animation (one of the founding members for the Portland location)
• International Animated Film Association (ASIFA)
• Portland Indie Game Squad (PigSquad)
**Special shout out and thank you to Kalina Torino for the character logo design. It's a continued reminder of the fun times we had at Animation Dynamics Inc.**