(J410_J510) Building for Immersive Platforms
About the Course
In this course, students get an introduction to the production pipeline for creating custom content for immersive and interactive media. They gain hands-on experience utilizing cross-platform workflows and production software, to bring their original ideas to life. This course focuses on 3D modeling, texturing, and lighting for real-time rendering environments.
This is a hands-on course with an emphasis on understanding industry standard technology used to build content for immersive and interactive experiences. By the end of this term, students should be able to:
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Work with and understand 3D production software and their role in the construction of immersive and interactive content.
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Create basic models – High to Low Poly workflow, with proper topology and understanding of optimization and performance pitfalls.
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Design virtual Computer-Generated assets and be able to publish them to AR compatible mobile devices as well as computer driven applications for interactive experiences.
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Have a foundational understanding of the production pipeline used in creating content for interactive applications.
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Understand how modeled and textured assets are integrated into real-time rendering engines.
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Understand and be able to implement functionality through basic scripts. Note – no coding experience required.
Additional course outcomes:
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Critical thinking
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Creative problem solving
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Time management
This course is designed for new, novice or intermediate level users.
Software used: Maya, Photoshop, Unity, Zapworks Studio
Credits: 4 | 1 Quarter
Student Example: Each student is tasked with the same objective, object (Water Well) and reference. Their goal is to model from that reference using high and low poly techniques, generate albedo, normal, occlusion and spec maps and then reassemble the model in Unity, creating a walk-around experience for the viewer. Leading up to this project, students learn the foundations of using Maya in a 3D production.