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(CG101) Introduction to VR/AR/MR Design & Development
About the Course
This course was part one in a three-part series of accelerated courses, designed to familiarize students with the skills needed to successfully navigate software and hardware used in virtual and mixed reality content creation.
Course Objectives:
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An introductory understanding of the history and future of VR/AR/MR technology and its potential use in a variety of industries.
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Familiarity of software applications needed to create content for VR/AR/MR environments, including but not limited to the Unity game engine and 3dsMax.
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An introduction to asset creation – do’s, don’t and limitations.
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Familiarization of hardware options and setup.
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Software used: Unity, Maya, Photoshop
The class met 5hrs a week for one month and was largely exploratory. ​
![](https://static.wixstatic.com/media/693fcf_12a50bab2a6b4a54a1fdcf27c627bf88~mv2.jpg/v1/fill/w_444,h_296,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/693fcf_12a50bab2a6b4a54a1fdcf27c627bf88~mv2.jpg)
![](https://static.wixstatic.com/media/693fcf_7e2de4ca9b964fdb80eff4b91dd5da25~mv2.jpg/v1/fill/w_444,h_296,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/693fcf_7e2de4ca9b964fdb80eff4b91dd5da25~mv2.jpg)
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