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Alley Oil Spill

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About the Project

OVERVIEW:

This project has been a featured module in my introductory Maya VFX courses, now part of my tutorial collection. It consists of two main components intended for my portfolio: the complete Maya version and the work-in-progress Unreal Engine version. The Maya version utilizes 2D Fluid Containers and the nParticle system for all VFX elements. All assets, except for the electrical meters and AC units, are modeled in Maya and textured using Substance Painter. The entire project spanned approximately four days. Stay tuned for the upcoming Unreal Engine version, which will feature additional elements!

SOFTWARE USED:

MODELING | TEXTURING:

Modeling: Autodesk Maya

Texturing: Substance Painter & Photoshop

LIGHTING:

Lighting was done using a combination of Maya standard lights (directional, point, spot), along with light rigs and linking. Additional light adjustments were made in post. All light flickering effects were done using expressions in the intensity channels in Maya.

RENDERING, COMPOSITING & COLOR GRADING/CORRECTION:

The scene was broken into render layers in Maya and then brought into After Effects for final composite and color adjustments. See breakdown below:

CONCEPTS & REFERENCE IMAGES USED:

UNREAL ENGINE VERSION:

Coming soon.

VFX:

All effects were generated using 2D fluid containers and nParticles. Though the camera angle ends up being restricted due to the silhouette limitations of a 2D container, it generates a decent effect at a much lower cost to computation. So it's a nice solution for scenes with a fixed camera angle and limited computing power. I've also used variations of a scene like this to introduce 2D fluid containers in my Maya VFX courses.

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