Client: Intel
Project: IREP Side Scroller Game
About the Project
Overview:
We collaborated closely with Intel to produce a B2B side scroller game that would be played online through Intel's Retail Edge Program webpage. The game's intent was to educate users about the program and Intel technology.
Client Provided:
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Intel approved color palette for branded portions
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Intel font
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Intel Logos
My Role:
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Space Traveler:
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Texturing
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Environmental assets:
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00:00:43 - 00:00:53 -
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Building Fan - modeling, texturing, lighting, animation, render layers setup and execution.
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00:01:58 - 00:02:52 -
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Conveyor Belt Trap (Entrance & Exit) - modeling, texturing, lighting, animation, render layers setup and execution.
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00:02:53 - 00:03:25 -
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Spacecraft Engine & Laser Trap - modeling, texturing, lighting, animation, render layers setup and execution.
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Engine fire animation - by Kalina Torino.
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00:03:23 - 00:03:35 -
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Space Pod Escape - modeling, texturing, lighting, animation, render layers setup and execution.
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00:05:20 - 00:07:15 -
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Boss Fight Enemy - texturing, lighting, animation (cleanup only), render layers setup and execution.
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Enemy modeling and primary animation - by Donald Fergus
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2D Graphics & User Interface: Kalina Torino
Character modeling and animation: Donald Fergus
Boss modeling and animation: Donald Fergus
Game Coding & Functionality: Seth Short
Software used (non-coders): 3dsMax, FinalToon, Photoshop, Flash, After Effects
Approximate timeline: 3-4 weeks