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Client: Intel
Project: Compute Continuum

  • ​Characters:

    • Texturing​ only

 

  • Devices on Train Seat:​

    • Modeling +UVs​

    • Texturing Baseline

    • Lighting (basic)

    • Render setup with layering system

About the Project

Overview:

We collaborated closely with Intel on a regular basis to produce B2B video shorts that showcased a diverse range of technology pitches and component demonstrations. The primary goal of this project was to illustrate the seamless connectivity between various consumer devices, regardless of their location. Our responsibility was to create visuals that Intel subsequently incorporated into their marketing campaigns. These visuals featured characters situated in different environments, engaging with connected devices like laptops, TVs, phones, and display panels. Intel requested a playful and cohesive aesthetic that leveraged characters from previous collaborative projects.

 

My Role:

  • All things Environment:

    • Livingroom:

      • Modeling +UVs​

      • Texturing Baseline

      • Lighting (simple)

      • Render setup with layering system

    • Café:

      • Modeling +UVs​

      • Texturing Baseline

      • Lighting 

      • Render setup with layering system

    • Kitchen:
      • Modeling +UVs​

      • Texturing Baseline

      • Lighting

      • Render setup with layering system

Intel: Compute Continuum

Final composites with additional color/lighting treatments: Kalina Torino

 

Character modeling and posing: Donald Fergus

Software used: 3dsMax, Photoshop, After Effects

Approximate timeline: 3-4 weeks

Livingroom

Café

Kitchen (not used)

Plans for revision and updating:

  • For each of these, I'd love to go back in and really refine the look/feel, and polish them up with the time to do that in.

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