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Client: Playstation | Wizards of the Coast | Hasbro
Project: The Eye of Judgement

About the Project

Overview:

ADi animated 3D models provided by Sony, incorporated fire effects and engineered the from video to visual effects for the promotional campaign of the game "Eye of Judgment." Our involvement extended to the on-set work for the live-action segment of the shoot, where we gathered the necessary metrics to feed into our systems. This allowed us to replicate the transition of the CG dragon as it moved from the live-action realm into the game's virtual world.

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My Role: ​​

  •  Producer/ Production Coordinator:​

    • Acted as the communication channel between​ client and production crews.

    • Coordinated schedules.

    • Facilitated review sessions.

    • Calculated budgets and project specifications.

    • Acted as one of two on-site representatives for the studio during live-action shooting.

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The Eye of Judgement

Software used: Maya, After Effects

Approximate timeline: 2-3weeks

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The Eye Of Judgement
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