(MA391) Character Setup: Rigging
About the Course
This course focused on how to use Maya's rigging tools to properly set up a character for use by an animator in a production environment.
Upon successful completion of this course, students should have been able to or acquired:
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Extended technical proficiency in Maya
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Setup a full body rig with IK Legs and IK/FK arms and a bendable back
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Create controls and custom attributes that allowed easy manipulation of the bound character
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Use weight painting to attach the geometry to the rig, enabling the animator to easily manipulate and keyframe the character.
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A clear understanding of the rigging process
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Strong in-scene organization and management
Software used: Maya
Credits: 3 | 1 Quarter
Demoed Character:
Each student walked through the rigging process for the below character with me. After which, they were tasked with taking the skills they learned and applying them to a character of their choosing. For most, this was their first experience with rigging.