(GA362) Advanced Lighting & Texturing II
About the Course
This course familiarized students with the advanced features and processes of texturing, lighting and rendering in a high-end 3D environment. There was an emphasis on critical thinking to aid in the development of highly photorealistic and stylized computer graphic imagery. Topics included the use of shaders, materials, UV layout, lighting and camera control, rendering optimization, render layers/passes and compositing.
This course focused on utilizing render nodes in conjunction with render layers and render passes to achieve visual goals through rendering and postproduction processes. Proficiencies in Photoshop and After Effects were helpful prior to entering the course.
Upon successful completion students should have:
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Developed critical ideas for surface treatment and lighting.
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Demonstrated the layering of light in space to create mood, emotion and theme.
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Became familiar with advanced principles of texture, lighting and rendering.
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Explored the capabilities of complex shading networks for time sensitive projects.
Software used: Maya, 3ds Max (optional), Headus UV Layout, Photoshop, Quixel, Marmoset Toolbag, After Effects (in some cases), Keyshot (in some cases)
Credits: 3 | 1 Quarter
Student Examples: The below projects represent exemplary work for this course and point of progression in the program. For student privacy, artist names are withheld. If you'd like the name of a project author, feel free to reach out and I would be happy to try to pass along your contact information to the former student. Responding will be at the discretion of the graduate.