(GA350) Advanced Lighting & Texturing for Games II
About the Course
Students learned advanced concepts and techniques related to lighting and texturing for video game assets. In this course, they were introduced to and encouraged to explore and utilize a variety of resources to achieve their design goals. Lectures included retopologizing geometry, proper UV packing, tips and tricks for creating better normal maps, utilizing Quixel for textures, Marmoset Toolbag for rendering portfolio examples and in game engine setups.
Software used: Maya, 3ds Max, Zbrush, Quixel, Marmoset Toolbag, Unity or Unreal Engine (student choice)
Credits: 3 | 1 Quarter
Student Examples: The below projects represent exemplary work for this course and point of progression in the program. For student privacy, artist names are withheld. If you'd like the name of a project author, feel free to reach out and I would be happy to try to pass along your contact information to the former student. Responding will be at the discretion of the graduate.