(GA334) Comparative 3D Software
About the Course
This course familiarized students with the interface and tools of Autodesk's 3dsMax. Foundational skills acquired in pre-rec courses were applied to a co-equal, industry standard software application with the goal of effectively rendering photorealistic assets and environments.
Upon successful completion of this course, students should have:
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Become comfortable with basics of modeling, animation, lighting, texturing + UV Layout and rendering in 3DS Max
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Translated the skills they acquired in their Maya courses and translate them to 3DS Max
Software used: 3ds Max, Photoshop, Arnold
Credits: 3 | 1 Quarter
Student Examples: The below projects represent exemplary work for this course and point of progression in the program. For student privacy, artist names are withheld. If you'd like the name of a project author, feel free to reach out and I would be happy to try to pass along your contact information to the former student. Responding will be at the discretion of the graduate.