(GA304) Introduction to ZBrush/Digital Sculpting
About the Course
This course familiarized students with the concept of sculpting in the digital environment. Topics included utilizing the Zbrush interface effectively, sculpting photorealistic features into base models, painting techniques, and the Maya to Zbrush and Zbrush back out to Maya pipeline.
Upon successful completion, students were able to or acquired:
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An understanding of the basic principles of sculpting
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Utilize the tools and functions of the zbrush interface to accomplish design tasks
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Understand the workflow between 3D Modeling applications and Zbrush within the production pipeline
Software used: Zbrush, Maya, Photoshop
Credits: 3 | 1 Quarter
Student Examples: The below projects represent exemplary work for this course and point of progression in the program. For student privacy, artist names are withheld. If you'd like the name of a project author, feel free to reach out and I would be happy to attempt to pass along your contact information to the former student. Responding will be at the discretion of the graduate.