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(GA101) Introduction to Game Development

About the Course

This course provided an overview of the Games Industry and consisted of lectures, discussion, samples, in-class exercises, and hands-on gameplay from each of the generations. The class covered video game history, the rise of eSports, design processes, technology summaries, publisher practices and motivations as well as exploration into human behavior in gameplay and marketplace appeal.

As a part of the course, students were put into small teams and tasked with concepting and pitching unique game ideas to the class who acted as the review panel. Turn-in materials included concepting documents, outlines, game design documentation, sell sheets and finally the pitch.

 

Software used: Varied

Credits: 3 | 1 Quarter

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